Final Design for Release

What does death mean to you?

In the world of SA:I, death is not something to be defeated.
It is a journey to be understood, embraced, and finally accepted.

About SA:I

SA:I is a mobile platformer game featuring multiple endings based on the player’s choices.
Players solve puzzles by moving map pieces and interacting with various objects and creatures.
Every map and object carries a symbolic meaning connected to the story.
The more players uncover the hidden meanings behind these symbols, the closer they come to discovering the true ending.

Final Design for Release

Game Scenario

Story

A grim reaper went to collect a soul, just like any other day. But when he absorbed the soul of a young girl, something felt wrong.

He tried to shake the thought away. After all, today was supposed to be just another day, no different from the countless ones before.

Story

The next morning, as he arrived to guide an elderly soul, he finally realized it. Yesterday was not ordinary after all.

Perhaps he should have thought more about that feeling.

Story

In the blink of an eye, he was pulled into complete darkness. When he awoke, he found himself in a silent land where light no longer existed.

He had no idea where he was. But as he lit the first stone lantern, a small part of the darkness lifted.

He decided to light every lantern he could find, believing they might reveal the truth of this strange world.

Story

It was a peculiar place. Mysterious, yet bound by hidden rules. With every puzzle he solved, new paths unfolded before him.

Once, he had been the guide, leading lost souls to their rest. But now, it felt as though he was the one being guided.

Story

Just as he began to grow accustomed to the rhythm of this place, he encountered something, an overwhelming darkness staring quietly back at him.

It felt unfamiliar, and yet… strangely familiar.

Story

As he stepped closer, a sudden vision flooded his mind. A fleeting memory, but not his own.

Whose memory was it? And what was this place?

Story

The questions multiplied, but he no longer hesitated.

He decided to keep moving forward, one lantern at a time.

Levels of the Game

SA:I consists of five stages, each representing a different phase of grief.
The creatures, environments, and map designs within each stage symbolize the emotional journey of the deceased as they confront death.

Inspired by Elisabeth Kübler-Ross’s model of grief (1926–2004), the game reflects the five stages people experience when facing loss: Denial, Anger, Bargaining, Depression, and Acceptance.

Final Design for Release
01

Denial

This is the first stage of grief.
In denial, individuals struggle to accept what has happened.
They cling to memories, thoughts, or illusions that feel safer than reality, holding on to what they can no longer reach.

Level
02

Anger

As denial fades, frustration takes its place.
In this stage, emotions erupt into anger toward fate, others, or even themselves.
Questions arise: “Why me?” “Why this?” The world feels unfair, and every shadow seems to fight back.

Level
03

Bargaining

In bargaining, one searches for meaning or a way to change the inevitable.
They plead with fate, offering deals or promises in hopes of reversing what has been lost, an act of desperate hope for one more moment, one more chance.

Level
04

Depression

Here, the world grows quiet.
Sadness and reflection take hold, and the weight of loss finally settles in.
This stage is marked by stillness, time spent facing what cannot be changed, and finding the strength to simply feel.

Level
05

Acceptance

In the final stage, the person begins to make peace with what has happened.
It is not forgetting, but understanding. The light returns, not to erase the past, but to balance it.
From grief comes clarity, and with it, the courage to move forward.

Level

Game Ending

The ending changes based on how the player chooses to play.
You may open the path and escape, or dive deeper into the hidden secrets of the world.
Every choice matters, and each decision shapes a different ending.

A.

The Grim Reaper walked toward the light, but darkness followed behind.

The reaper found the way forward but failed to uncover the truth hidden in the shadows.
What was this place, and why did it exist? Without finding the answers, he stepped into the light, leaving the darkness unresolved behind him.

Level
B.

Guided the souls of the girl and himself toward the light.

The reaper discovered the lanterns and guided the souls through the silent land.
Yet even after the path was lit, sorrow lingered. The light revealed the way, but could not heal the grief that bound them.

Level
C.

Grief, revenge, and unchanging reality. At last, the reaper understood it all.

The reaper finally grasped the truth behind the girl’s heart and the meaning of the darkness.
Accepting both death and memory, they walked together toward the light, finding peace at the end of their long journey.

Level

The Girl’s Hidden Story

She was once a servant’s daughter in a grand house that never felt like home.
But with her loving mother, she still knew happiness.

One night, tragedy came quietly.
The cruel master sold her to a brothel, and her mother, broken by grief, took her own life.
By the time the girl found her again, it was already too late.

While fleeing from the master’s violence, she too met her end.
Her soul wandered, trapped between memory and sorrow, unable to rest.
Until one day, a Grim Reaper appeared.
And together, they began their journey toward the light.

Level

Awards

2014 Selection for Smart Creative Project (Smart Startup Program)

Hosted by the Korea Institute of Startup & Entrepreneurship Development

2013 Best Research Award, Convergent Consortium in Sungshin Women’s University

Awarded for outstanding research and creative integration across disciplines

2013 Special Award for Idea, Global Game Development Contest

Hosted by the Korea Creative Content Agency (KOCCA)

2013 Excellence in Research Award, PiQuest Design Competition

Hosted by the Korea Institute of Design Promotion (KIDP) under the Ministry of Knowledge Economy

Ready for more?
or
Learn about Me